Showing posts with label ps3. Show all posts
Showing posts with label ps3. Show all posts

Wednesday, September 24, 2008

[ps3]Resistance2 more pics























Pics from levelupcn

Thursday, September 18, 2008

[PS3]《MotorStorm: Pacific Rift 》cover and pics update
































Life with PlayStation launches

SCEA have announced that Life with PlayStation has launched. This free service delivers a new way for you to utilize your PS3 to instantly access real-time news and information like weather updates from over 60 cities around the world.

quote:
Life with PlayStation provides a stunning interactive globe, a 3D world map that you can twirl around to see live cloud movement courtesy of the University of Wisconsin, combined with up-to-date weather information from the Weather Channel, top news headlines provided by Google news, and live web cam images via the Earth Television Network — all localized to the select city. And why not have your favorite soundtrack playing in the background while you go through your morning ritual (just think, no TV commercials and teasers to find out if you need to bring an umbrella to work)? You’re on your own for your morning caffeine fix.

For those following the progress of Hurricane Ike throughout last week, we were able to track the storm’s real-time movement from Life with PlayStation.

We’re also really excited to share that this new lifestyle service is running in parallel with our Folding@home project. Essentially, this means that while you’re taking a stroll on Life with PlayStation, you’re automatically helping Stanford University to work towards curing diseases such as Alzheimer’s and various types of cancers. For those familiar with Folding@home, we’ve made some enhancements for more advanced simulations of protein folding and support for wider variety of simulations, in addition to adding a unique ranking system showcasing top contributors from around the world.

Post from maxconsole

Saturday, September 13, 2008

Force Unleashed Dev: Not feasible on PC, pushing PS3 and 360 to the limits

Cameron Suey, producer of the Xbox 360 and PS3 versions of upcoming Star Wars game The Force Unleashed has revealed that he understands concerns that the game isn't coming to PC but tried to offer an explanation. Suey stated that it really wasn't feasible to bring the game to the PC as it would take a VERY POWERFUL PC to pull off the physics and it is DEFINITELY stretching the Xbox and PS3 to the limits.

quote:


He said: "Wow. OK that's interesting. Obviously the reason I'm doing this and the reason I think any of us is doing this is because we love games and we want to make games for people who love games. So any time someone's not happy with something, I won't say it's difficult because you have to deal with it, but we would totally prefer everybody to be as happy as possible, you know we want to make everybody as happy as possible.

"In this case, it just really wasn't feasible. As much as I really understand everybody's concerns and I really understand that people want to play the game on their platform of choice, the truth of it is, the way this game is designed, based around these physics, that are simulation based and very procedural, it would take a very powerful PC to pull them off. This is definitely stretching the Xbox and the PS3 really to the farthest they can go.

"And yet high-end PCs definitely would be able to do it. Traditionally the way you get a game on multiple PCs is you have to scale the graphics down, right? Unfortunately physics, especially procedural physics, it's impossible to scale it and if you did scale it or turn it off or turn it down it would fundamentally change the way the gameplay works. It would just be too limited for us. It was a difficult decision to make but you can't scale the physics."

Friday, September 12, 2008

Dead Space Producer on Censorship, EA

by Blake Ellison
Glen Schofield, executive producer of EA Redwood Shores' sci-fi survival horror game Dead Space, added to the speculation circling around the game's possible ban in three countries.

In an interview with IGN Australia, he confirmed that the extra-gory title has been banned in Japan, but for now it's of no concern. "No cuts. We're not softening it for anybody. I think a part of it was, he's not a killer. He's killing aliens and that's why we thought for a while we'd get it through in Germany. And they were like, 'Well, the fact that he can get dismembered pretty grotesquely is bad, so...'"

Schofield also had a lot to say about Electronic Arts, the game's publisher: "At one point, one of EA's marketing guys said, 'Hey - let's get a big actor to play Isaac' because that's what EA would do."

Going against the grain seems to have been his justification for the game's now-famous violence. "Right from the beginning, I wanted to do what EA wouldn't do. So let's push the violence, let's push the gore, let's push the innovation."

The game was known to have contributions from comic book writer Warren Ellis, but it turns out those contributions may have largely fallen through the cracks. "So, ah, with all due respect to Warren..." Schofield began.

"He hit deadlines for us, he did everything right - but he came on two and a half years ago and some of the ideas filter out. He also introduced us to Anthony Johnson, who became our writer for the comic series. Then Anthony eventually wrote most of the dialogue for the game."

In countries where it's available, Dead Space releases on October 14 for Xbox 360 and PlayStation 3 and October 20 for PC.

Post from shacknews

Midway executes full Mortal Kombat vs. DC roster

Posted By Polybren 75
The Mortal Kombat series has always carried an air of mystery, dating back to the first game's novel addition of Reptile, a secret character who could be faced only under very specific conditions. That air has been thicker than usual with the newest installment of the game, Mortal Kombat vs. DC Universe.


Beyond the issue of how Midway will land a Superman-friendly T-for-Teen rating without watering down the series' trademark fatalities, there's also been the question of which heroes and villains will be in the game. The publisher answered that question today by revealing the final characters of the full Mortal Kombat vs. DC Universe cast.

Rounding out the list for DC will be the despicable duo of the evil genius Lex Luthor and the cosmic tyrant Darkseid, as well as the mercenary antihero Deathstroke. The final additions to the Mortal Kombat half of the game's 22-character roster all date back to the first two games of the series, with original Kombatant Kano joined by the sequel's supreme ruler Shao Kahn and the bladed beast Baraka.

Mortal Kombat vs. DC Universe is set for a November release on the Xbox 360 and PlayStation 3. The full roster of characters appears below:

DC Universe:
Batman
Superman
Catwoman
Green Lantern
The Joker
Shazam/Captain Marvel
The Flash
Wonder Woman
Deathstroke
Lex Luthor
Darkseid

Mortal Kombat
Scorpion
Sub-Zero
Sonya
Jax
Shang Tsung
Liu Kang
Raiden
Kitana
Kano
Baraka
Shao Kahn

Post from Gamespot

Capcom: We won't be making any more console exclusives

posted by malloc
Capcom has revealed that all major titles launched during the next fiscal year or after will be developed as MULTI PLATFORM games, so that means there will be no more console exclusive games. They have confirmed that Street Fighter IV will be multi platform.

quote:
Resident Evil and Street Fighter developer Capcom has sworn off the practice of making "next-generation" games exclusive to one home console like the PS3 or Xbox 360.

"All major titles launched during the next fiscal year or thereafter will be developed as multi-platform games," reads Capcom's shareholder report for its fiscal year 2008, which ended on March 31 of this year.

Henceforth, Capcom will develop many of its games using its internal MT Framework technology, "an integrated development environment built to provide common development tools for Xbox 360, PS3 and PC platforms."

As a result, the company "will aim to increase revenue and dramatically increase the number of users by launching, for example, Resident Evil 5 ... Street Fighter IV ... and Bionic Commando [on multiple platforms]."

Post from maxconsole

Thursday, September 11, 2008

RACE Pro is exclusive to Xbox 360 as the developers didn't have a budget for PS3


posted by malloc at 12:25 pm on 2008-09-11
SimBin boss Henrik Roos has revealed that RACE PRO is exclusive to the Xbox 360 as they had to finance the production of the game alone and the company simply did not have the budget for a PS3 version. He also added that it can be interesting to be exclusive to one platform although failed to elaborate further on this.
quote:
SimBin boss Henrik Roos has said that developing exclusively for one console “could be interesting,” when referring to SimBin’s decision to make RACE Pro exclusive to the Xbox 360.

When asked by our sister publication, 360 Gamer magazine, why SimBin had decided to make the game a 360 exclusive, Roos admitted that financial matters had played a part in the decision – but added that it could also have possible benefits as well.

“SimBin has financed this production our self and we simply did not have the budget to do a PS3 [version],” Roos said.

Looking on the bright side though, he added that “it could also be interesting to be exclusive on one platform, if the support from the platform holder is good.”

Unfortunately, Roos didn’t elaborate on what exactly was meant by this. Although it is worth remembering that many third party developed exclusives have used their exclusivity as an effective marketing tool in the past.

Post from maxconsole

PES 2009 to be the official video game of Liverpool FC

posted by malloc at 11:03 am on 2008-09-11
PRESS RELEASE: Kop That! PES 2009 and Liverpool FC unite

Konami and Liverpool FC join forces for PES 2009 and beyond

Konami Digital Entertainment GmbH has announced an agreement to become an Official Partner of Liverpool FC, which will see its forthcoming PES 2009 and subsequent titles declared ‘Official Football Video Game of Liverpool FC.’

As an Official Partner of Liverpool FC, Konami has the right to use LFC logos and marks in all its internal and commercial promotions. The team, its kits, logos and players will also appear officially licensed in the forthcoming PES 2009, which will be released for PLAYSTATION®3, Xbox 360, PC-DVD, PlayStation®2, PSP® (PlayStation®Portable) and mobile phones across Europe in Autumn, 2008, with a Wii version to follow in Spring, 2009.

Konami and Liverpool FC are also committed to working closely together across a number of promotional mediums. PES 2009 will enjoy prominent signage across Anfield’s LED hoardings during all domestic league and cup matches, and will have a regular presence in the weekly “LFC Magazine” and ‘This is Anfield’ matchday programme.

As the ‘Official Football Video Game of Liverpool FC’, PES 2009 will enjoy accreditation as an Official Partner on the LFC website (www.liverpoolfc.tv) with hyper-links to PES sites, and will boast prominence in the ‘Interactive Games’ section of the LFC site. Konami will also contribute competitions and additional content to the LFC site, and is to produce a bespoke, specially-packaged version of PES 2009 for exclusive use by the club.

PES 2009 is the latest installment of the award-winning Pro Evolution Soccer Series, and will feature a wealth of extensive additions to enhance the series’ reputation as the most realistic football game. The new game enjoys a stunning graphical update wherein its players look identical to their real-life counterparts, while original moves and key online enhancements will further bolster the realism of the game.

“We are very pleased to become the ‘Official Football Video Game’ of such a respected and successful team as Liverpool FC,” commented Jon Murphy, PES Team Leader for Konami Digital Entertainment GmbH.

“We have worked hard to ensure that PES 2009 will benefit from a wealth of new additions, and working so closely with teams such as Liverpool FC can only enhance our efforts. Liverpool FC fans can look forward to the most realistic video game re-creation of their team, with the likes of Torres, Gerrard and Carragher recreated with an incredible level of detail.”

“PES has long been the game of choice for a large number of the Liverpool squad, so I am delighted that Konami is to be an Official Partner of LFC,” commented Ian Ayre, Commercial Director of Liverpool FC. “Our agreement allows for a far-reaching series of partnership initiatives that cover all aspects of the club’s media outlets, cross-promotional elements both online and in print and, of course, the closest possible representation of our talented squad in a video game. We look forward to a long and successful partnership with Konami and helping the PES series continue its international growth.”

Konami nab Champions League four year deal & Man U rights for PES

posted by malloc at 10:32 am on 2008-09-11
Konami has announced that its PES 2009 title will feature the UEFA Champions League following the conclusion of an exclusive 4 year licence with UEFA. The newest addition to the Pro Evolution Soccer series will be released for PS3, Xbox 360 and, PC-DVD on 17th October, followed by a version for Wii in 2009. Konami also announced that it has reached an agreement to feature Manchester United in its forthcoming PES 2009 title. The current English and European Champions will appear fully licensed in all versions.

Press Release
UEFA Champions League four year deal for PES

Best club football competition in the world to feature in PES 2009 as Konami secures exclusive UEFA Champions League licence

Konami Digital Entertainment Co., Ltd has announced that its PES 2009 title will feature the UEFA Champions League following the conclusion of an exclusive 4 year licence with UEFA. The newest addition to the Pro Evolution Soccer series will be released for PLAYSTATION®3, Xbox 360 and, PC-DVD on 17th October, followed by a version for Wii in 2009.

The UEFA Champions League deal will allow Konami to use all elements and attributes of the competition to create an exclusive UEFA Champions League mode within the PES game. The licence confirms Konami’s commitment to extending the series’ reputation as the definitive and most realistic football series available.

“The Pro Evolution Soccer series is synonymous with football being played at the highest level, which makes it perfect for hosting the best club football competition in the world”, commented UEFA. “We are delighted that PES 2009 will feature the UEFA Champions League and look forward to a long and fruitful relationship with Konami.”

“This deal showcases our commitment to taking PES 2009 forward in terms of licences and realism,” commented Kunio Neo, President for Konami Digital Entertainment GmbH. “The UEFA Champions League is the jewel in the club competition crown, and is just one of many innovations we have lined up for the new game.”

PES 2009 will be released for PLAYSTATION®3, Xbox 360, PC-DVD and mobile phones on 17th October, followed by versions for PlayStation®2 on 30th October, and for PSP® (PlayStation®Portable) on 6th November and for Wii in 2009.

Press Release
Manchester United warm up for PES 2009

Konami snaps up rights for European champions for PES 2009

Konami Digital Entertainment GmbH has announced that it has reached
agreement to feature Manchester United in its forthcoming PES 2009 title. The current English and European Champions will appear fully licensed in all versions of the eagerly-awaited football title, which will be released for PLAYSTATION®3, Xbox 360, PC-DVD, PSP® (PLAYSTATION®PORTABLE), and PlayStation®2, in the Autumn. A Wii version is scheduled for release in Spring 2009.

PES 2009 is the latest installment of the award-winning Pro Evolution Soccer Series, and features a wide array of extensive new additions that will enhance the series’ reputation as the most realistic football game available. In addition to all new control elements, and player AI routines that elevate its gameplay to new levels, PES 2009 also enjoys a stunning graphical update. Its players look identical to their real-life counterparts, while new moves, and key online enhancements will further bolster the realism of the new game.

The inclusion of Manchester United within the game is another major step forward for the series’ realism. PES 2009 will feature the most detailed likenesses of the European Champions, and full use of the team’s kits and club crests. Similarly, PES 2009 also captures the unique skills of the Manchester side’s key players with the game’s recreations of Carlos Tevez, Rio Ferdinand, Cristiano Ronaldo, and Edwin van der Sar boasting bespoke animations to ensure they move like their real-life counterparts in addition to looking like them.

“Konami is continually striving to add key licences to the PES series, and the capture of the English game’s most successful club is another major step forward,” commented Jon Murphy, PES Team Leader for Konami Digital Entertainment GmbH. “The team has worked hard to recreate the skill and pace of Manchester United, and their fans will be delighted with the most realistic recreation of their squad in any video game.”

Post from maxconsole

EA announce 10 v 10 Online matches in FIFA 09

Press Release
EA SPORTS REVEALS NEW ONLINE MODE IN Fifa Soccer 09 THAT ENABLES GAMERS TO CREATE CLUBS IN BE A PRO: 10 VS 10 ONLINE TEAM PLAYFIFA Soccer 09 Demo Available For Download Beginning September 11EA SPORTS today revealed a new online mode called FIFA 09 Clubs, designed for PLAYSTATION 3 and XBOX 360, that enables gamers to form or join user-controlled ‘clubs’ anywhere in the world. Through FIFA 09 Clubs, gamers can form or join clubs of up to 50 friends and field their strongest team when competing in Be A Pro: 10 v 10 Online Team Play, a feature that enables 20 people on 20 different consoles anywhere in the world to connect online to play a single match of FIFA Soccer 09.FIFA 09 Clubs will determine the best virtual team in the world. Clubs are ranked based on total points and placed in a division. Clubs are relegated and promoted to different divisions based on their performance during the season. In addition, FIFA 09 Clubs will enable Club Managers to scout rival players to identify a player that fits his or her squad, and then recruit them to join their club. Up to 10 players on a Club can participate in a single game and Clubs are able to play multiple games simultaneously if they wish.A full playable demo of FIFA Soccer 09 for the PLAYSTATION3 will be available for downloadable at the PLAYSTATION Store, for the Xbox 360 on Xbox Live Marketplace and for the PC at www.FIFA09.ea.com, Football World (www.easportsfootball.com) and the EA Store (eastore.ea.com) as of September 11. Play as Chelsea, AC Milan, Schalke 04, Olympique de Marseille, Real Madrid or Toronto FC (MLS) and discover a football experience that matches the complexity, finesse and beauty of the real-world game before it ships to stores world wide in October. In addition to playing an exhibition match, the FIFA Soccer 09 demo enables new gamers to FIFA to practice in the Arena and view tips on basic or advanced gameplay techniques. The Xbox 360 and PLAYSTATION3 demos also enable gamers to adjust and customise tactical settings through the feature innovation Custom Team Tactics.

post from maxconsole

Rutter: PS3 and 360 have sufficient architecture and power to support FIFA 10 on 10

David Rutter was recently asked why it has taken FIFA SO LONG to implement the 10 on 10 online mode when it seems so logical to incorporate. Rutter responded by saying that there are a number of reasons, but now the PS3 and Xbox 360's network architecture is sufficiently mature enough to allow 20 gamers to play FIFA 09 at the same time. The PS2 and Xbox weren't powerful enough and there wasn't enough bandwidth available.

quote:
IGN: Why has it taken FIFA (and every other sports franchise) so long to implement this mode when it seems so logical?

Rutter: Many different reasons but the biggest one is that PlayStation 3 and Xbox 360 have network architecture that is sufficiently mature to allow 20 individuals to play a single game of FIFA 09 at the same time. PlayStation 2 and Xbox weren't powerful enough and the internet didn't have sufficient bandwidth to enable this. And we have had to do a number of technological things like re-broadcasters to enable the level of service in our mode to allow this to be a compelling experience.

Post from maxconsole

Wednesday, September 10, 2008

PES2009 Pics update















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