Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts

Sunday, September 28, 2008

[wii]Resident Evil pictures
















Launch date: 25 Dec, 08 (jap)
Official website here

Friday, September 12, 2008

Capcom: We won't be making any more console exclusives

posted by malloc
Capcom has revealed that all major titles launched during the next fiscal year or after will be developed as MULTI PLATFORM games, so that means there will be no more console exclusive games. They have confirmed that Street Fighter IV will be multi platform.

quote:
Resident Evil and Street Fighter developer Capcom has sworn off the practice of making "next-generation" games exclusive to one home console like the PS3 or Xbox 360.

"All major titles launched during the next fiscal year or thereafter will be developed as multi-platform games," reads Capcom's shareholder report for its fiscal year 2008, which ended on March 31 of this year.

Henceforth, Capcom will develop many of its games using its internal MT Framework technology, "an integrated development environment built to provide common development tools for Xbox 360, PS3 and PC platforms."

As a result, the company "will aim to increase revenue and dramatically increase the number of users by launching, for example, Resident Evil 5 ... Street Fighter IV ... and Bionic Commando [on multiple platforms]."

Post from maxconsole

Thursday, September 11, 2008

Disaster Striking Wii in Two Weeks

Nintendo and Monolith's Disaster: Day of Crisis fully revealed.

By Kevin Gifford, 09/10/2008
Monolith Soft's Disaster: Day of Crisis has always been one of those "don't ask, don't tell" titles for Nintendo -- a Wii game that, for whatever reason, the publisher keeps under wraps until the very last minute instead of, you know, telling anyone about it. News a month ago that the game has received a rating in Australia was greeted less with excitement at the upcoming horror-action game and more with astonishment that the sucker (which has existed largely under the radar since its 2006 E3 announcement) was actually coming out.

But coming out it is -- September 25 in Japan, in fact -- and the Japanese game media is beginning to reveal some of the first solid details we've seen on Disaster in years. The game stars Raymond Bryce, a former rescue worker who quit the force after losing his friend and partner Steve in an accident while conducting operations on an active volcano. Nowadays he works for the local city government, but this quiet life of civic service goes awry one day when a massive earthquake suddenly levels the metropolis. A shadowy terrorist organization (one with apparent military ties that's run by a pair of army colonels) has taken advantage of the chaos to make off with a nuclear weapon, taking the brilliant geologist Dr. Davis and his assistant, Steve's younger sister Lisa, hostage.

Sounds like a take on Die Hard, in a way -- and Raymond's all to willing to take up the John McClane role. In Disaster, you'll be using the Wiimote and nunchuk to trundle the man through the ruined city, dodging threats both natural and manmade along the way. Like in the oft-forgotten Disaster Report, you'll deal with a large variety of threats, including tsunamis, flash floods, landslides, wild animals, and even flaming fireballs shot out of a nearby volcano. Occasionally you'll come across injured people lying on the street; you can use the Wiimote to help them in assorted ways, giving them CPR or freeing them from piles of rubble, and you're likely to receive some sort of reward for doing this. The terrorists are out in full force, though, boasting a heavily-armed ground force and an impressive array of armored vehicles and helicopters -- sometimes you'll need to grab a gun and head-shot people when you aren't busy saving their lives.

Nintendo of America still hasn't publicly revealed a US release date for Disaster, although the title is hitting Japan in two weeks and Europe next month. With luck, they'll stop playing keep-away from us for much longer.

Pirate Party coming to Wii and DS

PRESS RELEASE: Lighthouse Interactive Reveals their Premier Console Game for Nintendo Wii and DS

Haarlem, The Netherlands – September 10, 2008 – Today leading worldwide videogame Publisher Lighthouse Interactive, part of SilverBirch Inc.’s (SVB:TSXV) videogame division, announced that they have acquired the worldwide rights to the multiplatform game Pirate Party: Adventures of the Black Corsair. Developed by Virtual Identity, this family friendly action adventure ‘party’ game for Nintendo Wii™ and DS™ is scheduled for worldwide release early next year. Six never-before-seen screenshots accompany this press release.

“2009 will be a significant year for us,” said Steve Wall, Vice President of Business Development for Lighthouse Interactive. “Given our recent acquisition by SilverBirch Inc., we now have the means to branch out into the console market. We are proud that Pirate Party will be our first of many console games to come and we are very happy to be working with the Virtual Identity team. Pirate Party has a wonderful mix of Adventure and party-style gameplay that gamers will love.”

“With respected publisher Lighthouse Interactive beaconing our way, we are confident that Pirate Party will be well received by a broad range of gamers,” said Alex Remotti, CEO of Virtual Identity. “Pirate Party has many unique features, but most importantly, it’s a ‘fun’ game that people will enjoy.”

SUMMARY

Pirate Party: Adventures of the Black Corsair invites players to become a marauding buccaneer in 17th century London. Double-crossed by their pirate Captain and branded traitors to their country, players will face countless perils as they struggle to clear their names and become the most famous Black Corsair – defender of the Crown. A fantastic new adventure is about to begin!

FEATURES

• Family friendly fun
• User-friendly and accessible for everyone
• The only ‘party’ game that allows gameplay in versus, single, cooperative, and story modes
• Explore 3 vast worlds, including: London City, The Tower of London, and The Royal Court
• Interact with a cast of humorous characters
• Conquer mini-games to unlock special game features
• Easy-to-use In-Game HUD featuring a diary, log, map, inventory, and puzzles
• Save Points and Check Points are spread throughout each level
• Simple navigation made possible by positioning the main character on the Map

To download the 6 never-before-seen screenshots, visit:
www.lighthouse-interactive.com

For more information on Pirate Party: Adventures of the Black Corsair and to keep up with the latest breaking news, bookmark www.lighthouse-interactive.com.

Post from maxconsole

Tuesday, September 9, 2008

Wii finally gets a third party killer app - DeBlob scores 100%

We're used to seeing Nintendo's first party titles have great success on the Wii, but here's a real shock... a third party game looks set to be truly of high quality! The game in question is De Blob and the Ultimate Nintendo Magazine has awarded it a PERFECT score, concluding that this is "The first third-party Wii game that would have Mr. Miyamoto bowing in awed respect. De Blob is da bomb!"
quote:


Well the dam may have broken, and right here in Australia no less. Developer Blue Tongue, based in Melbourne, are set to release de Blob in a few weeks and the first review is out. Ultimate Nintendo magazine (pictured above) has just arrived in the hands of subscribers ahead of its September 15th on-sale. Its extensive review of de Blob ends in a 10/10 score, and a verdict that reads:

The first third-party Wii game that would have Mr. Miyamoto bowing in awed respect. De Blob is da bomb!

Post from maxconsole

任天堂新闻:《塞尔达》新作、Wii硬盘及新版NDS……

任天堂面向拉美游戏市场的官方刊物Club Nintendo,日前刊登了一篇对公司首席设计师宫本茂美国分社总裁雷吉的访谈,其间提到了有关Wii硬盘及新版NDSL等令人颇感兴趣的话题。

宫本茂在采访中保证,任天堂不会再推出更多的Wii周边,因为眼下已经有太多太多。他没有透露新的动作感应强化配件是否会被应用到《塞尔达》系列新作中去,但确认说任天堂确实正在开发新的《塞尔达》。

谈到Wii的存储容量不足问题,宫本茂表示期待未来能够看到诸如硬盘等新的解决方案来应对这一问题,但他并没有确认任天堂会为Wii推出硬盘。

相比之下,雷吉的回答就要干脆的多,他表示任天堂根本没有推出硬盘的打算,但他们一直都在研究解决存储容量不足问题的办法,而且要比使用硬盘效果更好。

另外,关于之前一直被炒得沸沸扬扬的新一代NDSL传闻,雷吉重申了任天堂之前的态度,表示眼下不会再对NDSL进行改良,当然如果日后老版本销量下降的话则另当别论,暗示我们在近期内看到NDSL2的可能性很低。

最后,雷吉还对记者强调《动物之森》不是休闲游戏,而《横行霸道:唐人街战争》则是为纯粹的核心玩家所准备。提到微软的X360虚拟形象系统,雷吉回答说:“抄袭也是讨好人的一种方法,所以我们现在很高兴。

Post from cngba

Monday, September 8, 2008

Wii Shop releases for week of 9/8: Groovin' Blocks, Final Soldier, Cho Aniki


No, your eyes do not deceive you -- the legendary and kooky Cho Aniki (TurboGrafx16 CD-ROM, 900 Wii Points) is coming to the Virtual Console today. Nintendo says that "this shooter made for quite the conversation piece in its day," but I'd argue that people are still trying to figure out just what in the hell is going on.

The "mild suggestive themes" of Cho Aniki are joined by an orgiinal WiWare title Groovin’ Blocks (800 Wii Points). Developed by Empty Clip studios, this music-based rhythm game for one or two players will have you hoppin' and boppin' through 27 stages of hoppin' and boppin' action.

And finally -- SURPRISE! -- another TurboGrafx16 shooter, Final Soldier (TurboGrafx16, 700 Wii Points) makes its way to the Virtual Console. There's a story here, something about defending Earth from aggressive invaders from the 23rd century. You use the tools of the side- or vertical-scrolling trade like lasers, missiles, and e-beams to fend them off. Yay!

The press release is after the jump in case you need more details. Anything look worth picking up today? Personally, I'd say it's hard to resist the uh, allure, or Cho Aniki.

Wii-kly Update

One WiiWare Game and Two Virtual Console Games Added to Wii Shop Channel

School’s back in session, but it’s not the only place to get your brain buzzing. This week’s additions to the Wii™ Shop Channel include a challenging new puzzle game available via WiiWare™, plus a pair of crackling Virtual Console™ actioners to keep your imagination raging between classes. Even if your school days are behind you, this latest lineup of downloadable titles will help get you fired up for fall, fueled by the one-of-a-kind fun of Nintendo’s top-selling Wii™ system.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:

WiiWare

Groovin’ Blocks (Empty Clip Studios, 1-2 players, Rated E for Everyone, 800 Wii Points): A music-based game like no other, Groovin’ Blocks adds innovative musical game play to an addictive action/puzzle game foundation. Play to the rhythm of the music to increase your score, and try to hit “Superbeats” to double your multiplier. Go for the high score in each of the 27 stages as you collect stars to unlock 15 levels of power-ups. Groovin’ Blocks features three skill levels, from the accessible Casual to the fiendish Hard mode. Play with your friends in co-op mode or against them head-to-head. Head-to-head brings it up a notch as the power-ups now become attacks on your opponent. Play head-to-head with people of all skill levels using a golf-style handicapping system.

Virtual Console

Final Solider (TurboGrafx16, 1 player, Rated E for Everyone—Mild Fantasy Violence, 700 Wii Points): A vertically scrolling shooter from the well-known Soldier series. In the 23rd century, invaders from the future suddenly attack Earth. Controlling a fighter created by the world’s scientists, you rise to meet the enemy. Collect power-up units, such as LASER, E-BEAM, FIRE and MISSILE, and then equip them in Options to launch a variety of attacks. For each of these weapons, you can freely select from three different types in SET-UP. Anticipate enemies’ strikes and deftly switch between weapons to defeat the invaders. In addition to NORMAL GAME, there are also 2 MINUTE GAME and 5 MINUTE GAME score-attack modes. The most perfect blend and balance of any game in the series, Final Soldier is a title you don’t want to miss.

Cho Aniki (TurboGrafx16 CD-ROM, 1 player, Rated E10+ for Everyone and Older—Mild Fantasy Violence, Mild Suggestive Themes, 900 Wii Points): The odd world in this shooter made for quite the conversation piece in its day. Players control either Idaten or Benten, celestial warriors out to bring an end to the tyrannical rule of the emperor of Planet Builder, who holds muscular prowess to be the supreme virtue of the universe. Aided by able-bodied muscle-head options Adon and Samson, they must battle to defeat the emperor’s army across five stages. Use the buttons to fire away and lay into the Builder forces. Power up your character and options with protein from defeated enemies to have them “bulk up” with a yell, and take their macho battle to the next level.


Origin post from destructoid

Nintendo Working On 'Better' Wii Storage Solution than HDD


Also: New Zelda reconfirmed to be in the works, and Animal Crossing is so not casual.


Week after week, Nintendo releases new WiiWare and Virtual Console games, and the storage capacity in Wiis the world over continues to shrink. So how do they intend to solve this issue for Virtual Console gluttons? Not with a hard drive, apparently, as Nintendo of America president Reggie Fils-Aime says the company is working on a solution that's even better.

Fils-Aime, along with Shigeru Miyamoto, were recently interviewed by Club Nintendo, the official Nintendo magazine for Latin America. But thanks to a translation by GoNintendo (via Kotaku), we know some of the important bits that the two of them had to say. When asked about the lack of storage space on the Wii, Miyamoto apparently said that an announcement should be expected soon, as Nintendo is currently working on a solution. Fils-Aime added that it won't be a hard drive, as what they're working on will be a "better solution."

What could possibly be a better solution than a simple hard drive? Your guesses are as good as ours, but the obvious (and probably easiest) possibility might simply be to allow users to plug in any external hard drive they want through the Wii's USB ports.

A few more interesting tidbits from the interview: When asked about incorporating the Wii MotionPlus remote add-on in a future Zelda game, Miyamoto didn't comment specifically about the use of the add-on, but did reconfirm that new Zelda and Pikmin titles are currently in development. Miyamoto also said not to expect any more Wii peripherals, as Nintendo feels they've released enough already.

Fils-Aime, meanwhile, said he doesn't consider Animal Crossing: City Folk to be a casual game, and that Grand Theft Auto: Chinatown Wars for the DS is being made as a game for the hardcore audience. And when asked about another DS redesign, Fils-Aime said they only consider console redesigns when sales go down, not when they continue to stay up.

So at this pace, what, that means in like another 10 years?

Origin post from 1up

[业界]SE出展TGS作品阵容公开(FFXIII、DQIX将有最新影像)

Official website here:http://www.square-enix.co.jp/tgs08/

SQUARE-ENIX于10月9日~12日出展「东京游戏展会2008」的作品及展出形式日前公开。
其中
8款NDS作品
4款PSP作品
4款Xbox360作品
2款PS3作品
还有其它平台作品,展出总计28款。


主要出展作品一览

·勇者斗恶龙IX (DS) 映像
·时空之旅 (DS) 映像
·王国之心 358/2 Days (DS) 試遊・映像
·北欧女神 负罪者 (DS) 試遊・映像
·路行鸟魔法绘本2 (DS) 試遊・映像
·路行鸟迷宫DS+ (DS) 試遊・映像
·史奴比DS! (DS) 試遊・映像
·企鹅DS (DS) 試遊・映像

·最终幻想 Agito XIII (PSP) 映像
·最终幻想 纷争 (PSP) 試遊・映像
·王国之心 沉睡初诞 (PSP) 試遊・映像
·寄生前夜 The 3rd Birthday (PSP) 映像

·星之海洋4 -THE LAST HOPE- (Xbox360)
·最后幸存者(Xbox360)
·无尽隐秘 (Xbox360) 映像
·最终幻想XI (PS2/Xbox360/Windows) 映像

·最终幻想XIII (PS3) 映像
·最终幻想 Versus XIII (PS3) 映像

※手机、ipod、街机作品除外















Origin post from a9vg

Sunday, September 7, 2008

Destructoid review: Pirates vs. Ninjas Dodgeball

Developer Blazing Lizard has had Pirates vs. Ninjas Dodgeball cooking for a while, and has cleverly exploited the Internet's memetic fascination with pirates and ninja to ensure that the game would get at least glancing coverage at regular intervals.

Internet memes can only get a game so far (just look at Jeff Minter,) and now that this Gamecock-published title is available on Xbox Live Arcade, we can judge for ourselves if there is a solid game backing up the pop culture pandering. It's gotten some mileage out of its novelty value, but how is Pirates vs. Ninjas when put through its paces? Is it a bottle of rum or a bottle of piss? Is it a katana, or a Daikatana? Read on to find out, as we review Pirates vs. Ninjas Dodgeball.

Pirates vs. Ninjas Dodgeball (XBLA [reviewed], Wii [Q1 2009])
Developed by Blazing Lizard
Published by Gamecock
Released on September 3, 2008

Pirates vs. Ninjas is incredibly simple, both in terms of gameplay and premise. There is a ninja clan and a pirate band, and they choose to settle their differences with dodgeball. That's about it, really. Zombies and robots are also thrown into the mix to ensure maximum pop culture exploitation, and there is an attempt at a story mode, using text between matches that occasionally raises a weak half-smile, but consistently fails to interest. Basically, the whole game is one big Internet joke that Castle Crashers did better in a single level of its 20 stage campaign.

The gameplay matches the concept in terms of simplicity. Choosing from either the pirates or ninja (and later zombies or robots), you can play with teams of up to four players a side and partake in some shallow dodgeball action. Each team starts on one side of the map while a number of balls drop from the sky. From there, your aim is to grab the ball and lob it at your opponents until they run out of energy and your team is left standing.

The ball is collected simply by running over it, and can be thrown with the X button. A held ball can be thrown either by running and chucking it in the direction you're headed, standing still to get a more accurate aim, or jumping and throwing in order to get a more powerful shot. You can fire super charged shots, use the right analog stick to dodge, and enemy balls can either be countered, caught, or knocked out of an opponent's grasp with a dizzying melee attack. There are also special abilities for each playable character which can be activated by a button press and range from simply attacks like a power smash that dizzies enemies, or an obscuring cloaking device.

That is pretty much all Pirates Vs. Ninjas has to offer in terms of gameplay, and you can get to grips with the whole thing in five minutes. Incidentally, that's the same amount of time it takes for you to get bored. Sadly, the game is simply not fun in any way, and is nowhere near as silly and chaotic as you'd expect a game with Pirates vs. Ninjas in the title to be. It promises comical sporting nonsense, and delivers a dull and emotionally flat experience that makes you wonder why Blazing Lizard even bothered.

It's not so much that the game does anything that terrible, but it doesn't do anything very well, either. The game is presented poorly and the camera can zoom out to a ludicrous degree considering the small and nondescript character models. It can be difficult to see where the balls are or even which characters are on what team. From so far away, the generic deformed models running aimlessly around onscreen could be a pirate, a ninja or Bret "The Hitman" Hart for all you know. Add to that the dodgy targeting, unwieldy character handling and the game's need in some matches to take control of your avatar and force it to run back to its side of the pitch (also leaving you helplessly open for attack) and you have a game that lends itself well to frustration.

Dodgeball offers several modes, including the aforementioned single player campaign which I recommend avoiding entirely, thanks to a pathetic ally AI that is only good at losing incredibly quickly on the hard stages. Of course, multiplayer is where it's at and this is clearly designed with the party game experience in mind, but we already have far better party games that render Dodgeball completely obsolete. If you need Pirates Vs. Ninjas to have a good time then I suggest suicide might be a more entertaining activity at your next social gathering.

I would love to talk about the online multiplayer experience, but this is an Xbox Live Arcade game, so you already know what that experience is like. It's the same as Streets of Rage II online, or Smash TV online, and it goes like this:

  • Select the game's Xbox Live multiplayer mode.
  • Choose a match type.
  • Wait three minutes.
  • Wonder why you bothered when you knew that nobody would be playing it.
  • Go play one of the few Xbox games that people actually play online.

There is music in the game, and it has graphics too. Neither are really worth much more discussion than that because they're so memorable I've forgotten them already.

Ultimately, Pirates Vs. Ninja Dodgeball is a waste of time. Beyond its "clever" cultural references there is nothing that this game has to offer anybody with even a passing interest in videogames. There are better party games and there are better sports games, making Dodgeball nothing but a forgettable irrelevance. Following weeks of excellent titles on the XBLA platform including Geometry Wars 2, Braid and Castle Crashers, Pirates Vs. Ninjas Dodgeball looks like nothing but a rather crude and unfunny punchline to what was a superb run of downloadable games. You don't need this excercise in mediocrity.

Score: 3.5 (Bad. Some aspects are terrible, others are either so-so or kind of fun.)

Review from destructoid

自訂搜尋